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Real-to-Virtual Transaction: Making a Fortune in Online Games
Virtual-to-real transaction is the practice of distributing virtual currencies, items and services for real-world profit. All over the world regular gamers are purchasing online game currencies and filling the pockets of virtual entrepreneurs. Those competing in the real-money trading industry include dedicated professionals to part-time players, big-city businesses to the bedroom entrepreneur. Millions of players across the globe provide custom for RMT websites that are becoming some of the most search for site on the search engines.
RMT is rarely discussed by the international press and even when it has, it��s gone little beyond the trivial details. Regardless of this,[link widoczny dla zalogowanych], RMT remains most active in games such as World of Warcraft, Final Fantasy XI (FFXI), EVE Online and EverQuest 2. A prime example is in EQ2 where participants progress through a series of themed tasks in order to stockpile the game��s currency. The majority of players spend their Gil within the game��s auction system or otherwise improving their character, but some decide to approach the task like a business, utilizing any means necessary to bolster their reserves of currency and sell it on for real cash.
Morality, and even the ethics, of this practice is often debated, but it is clear that many gamers and executives alike disapprove. Purist gamers object that the practice of real-for-virtual exchange harms the economy of the game and violates the spirit of gameplay by introducing monetary influence. Developers often try to persuade players within the game that the practice is detrimental to game-play or the world��s economy. In South Korea,[link widoczny dla zalogowanych], however,[link widoczny dla zalogowanych], this is not seen as an issue and the practice is seized upon by both developer and player alike.
On the other hand, some gaming companies are now beginning to integrate the practice of real-money trading into their business models and examples can now be seen in many minor games. There is certainly money to be made,[link widoczny dla zalogowanych], whether it��s by developers or entrepreneurs, and the market shows no sign of slowing. A bright future lies ahead with new opportunities available in yet unreleased titles, the most promising of which being Warhammer Online.
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